Harlinn.Windows 0.1
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Classes | |
class | Adapter |
The Adapter class represents a display subsystem (including one or more GPUs, DACs and video memory). More... | |
class | Adapter1 |
The Adapter1 class represents a display sub-system (including one or more GPU's, DACs and video memory). More... | |
class | Adapter2 |
The Adapter2 class represents a display subsystem, which includes one or more GPUs, DACs, and video memory. More... | |
class | Adapter3 |
This class adds some memory residency methods, for budgeting and reserving physical memory. More... | |
class | Adapter4 |
This class represents a display subsystem, and extends Adapter3 to introduce a method to check for an adapter's compatibility with Arbitrary Code Guard (ACG). More... | |
class | DecodeSwapChain |
Represents a swap chain that is used by desktop media apps to decode video data and show it on a DirectComposition surface. More... | |
class | Device |
An Device class implements a derived class for DXGI objects that produce image data. More... | |
class | Device1 |
The Device1 class implements a derived class for DXGI objects that produce image data. More... | |
class | Device2 |
The Device2 class implements a derived class for DXGI objects that produce image data. The class exposes methods to block CPU processing until the GPU completes processing, and to offer resources to the operating system. More... | |
class | Device3 |
The Device3 class implements a derived class for DXGI objects that produce image data. The class exposes a method to trim graphics memory usage by the DXGI device. More... | |
class | Device4 |
This class provides updated methods to offer and reclaim resources. More... | |
class | DeviceSubObject |
Base class for objects that are tied to the device so that they can retrieve a pointer to it. More... | |
class | DisplayControl |
The DisplayControl class exposes methods to indicate user preference for the operating system's stereoscopic 3D display behavior and to set stereoscopic 3D display status to enable or disable. More... | |
class | Factory |
The Factory class implements methods for generating DXGI objects (which handle full screen transitions). More... | |
class | Factory1 |
The Factory1 class implements methods for generating DXGI objects. More... | |
class | Factory2 |
The Factory2 class includes methods to create a newer version swap chain with more features than SwapChain and to monitor stereoscopic 3D capabilities. More... | |
class | Factory3 |
Enables creating Microsoft DirectX Graphics Infrastructure (DXGI) objects. More... | |
class | Factory4 |
Enables creating Microsoft DirectX Graphics Infrastructure (DXGI) objects. More... | |
class | Factory5 |
This class introduces a single method to support variable refresh rate displays. More... | |
class | Factory6 |
This class introduces a single method that enumerates graphics adapters based on a given GPU preference. More... | |
class | Factory7 |
This class enables registration for notifications to detect adapter enumeration state changes. More... | |
class | FactoryMedia |
Creates swap chains for desktop media apps that use DirectComposition surfaces to decode and display video. More... | |
class | KeyedMutex |
Represents a keyed mutex, which allows exclusive access to a shared resource that is used by multiple devices. More... | |
class | Object |
This is the base class for all DXGI objects; DXGI::Object supports associating caller-defined (private data) with an object and retrieval of an interface to the parent object. More... | |
class | Output |
An Output object represents an adapter output (such as a monitor). More... | |
class | Output1 |
An Output1 object represents an adapter output (such as a monitor). More... | |
class | Output2 |
Represents an adapter output (such as a monitor). The Output2 class exposes a method to check for multiplane overlay support on the primary output adapter. More... | |
class | Output3 |
Represents an adapter output (such as a monitor). The Output3 class exposes a method to check for overlay support. More... | |
class | Output4 |
Represents an adapter output (such as a monitor). The Output4 class exposes a method to check for overlay color space support. More... | |
class | Output5 |
Represents an adapter output (such as a monitor). The Output5 class exposes a single method to specify a list of supported formats for full screen surfaces. More... | |
class | Output6 |
Represents an adapter output (such as a monitor). The Output6 class introduces methods to provide specific monitor capabilities. More... | |
class | OutputDuplication |
The OutputDuplication class accesses and manipulates the duplicated desktop image. More... | |
class | Resource |
Allows resource sharing and identifies the memory that a resource resides in. More... | |
class | Resource1 |
The Resource1 class extends the Resource class by adding support for creating a subresource surface object and for creating a handle to a shared resource. More... | |
struct | SampleDesc |
Describes multi-sampling parameters for a resource. More... | |
class | Surface |
Implements methods for image-data objects. More... | |
class | Surface1 |
The Surface1 class extends the Surface class by adding support for using Windows Graphics Device Interface (GDI) to render to a Microsoft DirectX Graphics Infrastructure (DXGI) surface. More... | |
class | Surface2 |
The Surface2 class extends the Surface1 class by adding support for subresource surfaces and getting a handle to a shared resource. More... | |
class | SwapChain |
A SwapChain object implements one or more surfaces for storing rendered data before presenting it to an output. More... | |
class | SwapChain1 |
Provides presentation capabilities that are enhanced from SwapChain. These presentation capabilities consist of specifying dirty rectangles and scroll rectangle to optimize the presentation. More... | |
class | SwapChain2 |
Extends SwapChain1 with methods to support swap back buffer scaling and lower-latency swap chains. More... | |
class | SwapChain3 |
Extends SwapChain2 with methods to support getting the index of the swap chain's current back buffer and support for color space. More... | |
class | SwapChain4 |
This class exposes a single method for setting video metadata. More... | |
class | SwapChainMedia |
This swap chain class allows desktop media applications to request a seamless change to a specific refresh rate. More... | |
Enumerations | |
enum | Format : UInt32 { Unknown = DXGI_FORMAT_UNKNOWN , RGBA32 = DXGI_FORMAT_R32G32B32A32_TYPELESS , RGBAFloat32 = DXGI_FORMAT_R32G32B32A32_FLOAT , RGBAUInt32 = DXGI_FORMAT_R32G32B32A32_UINT , RGBAInt32 = DXGI_FORMAT_R32G32B32A32_SINT , RGB32 = DXGI_FORMAT_R32G32B32_TYPELESS , RGBFloat32 = DXGI_FORMAT_R32G32B32_FLOAT , RGBUInt32 = DXGI_FORMAT_R32G32B32_UINT , RGBInt32 = DXGI_FORMAT_R32G32B32_SINT , RGBA16 = DXGI_FORMAT_R16G16B16A16_TYPELESS , RGBAFloat16 = DXGI_FORMAT_R16G16B16A16_FLOAT , RGBANUInt16 = DXGI_FORMAT_R16G16B16A16_UNORM , RGBAUInt16 = DXGI_FORMAT_R16G16B16A16_UINT , RGBANInt16 = DXGI_FORMAT_R16G16B16A16_SNORM , RGBAInt16 = DXGI_FORMAT_R16G16B16A16_SINT , RG32 = DXGI_FORMAT_R32G32_TYPELESS , RGFloat32 = DXGI_FORMAT_R32G32_FLOAT , RGUInt32 = DXGI_FORMAT_R32G32_UINT , RGInt32 = DXGI_FORMAT_R32G32_SINT , R32G8X24 = DXGI_FORMAT_R32G8X24_TYPELESS , DFloat32SInt8X24 = DXGI_FORMAT_D32_FLOAT_S8X24_UINT , RFloat32X8X24 = DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS , X32GUInt8X24 = DXGI_FORMAT_X32_TYPELESS_G8X24_UINT , RGB10A2 = DXGI_FORMAT_R10G10B10A2_TYPELESS , RGBNUInt10ANUInt2 = DXGI_FORMAT_R10G10B10A2_UNORM , RGBUInt10AUInt2 = DXGI_FORMAT_R10G10B10A2_UINT , RGFloat11BFloat10_float = DXGI_FORMAT_R11G11B10_FLOAT , RGBA8 = DXGI_FORMAT_R8G8B8A8_TYPELESS , RGBANUInt8 = DXGI_FORMAT_R8G8B8A8_UNORM , RGBANUInt8SRGB = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB , RGBAUInt8 = DXGI_FORMAT_R8G8B8A8_UINT , RGBANInt8 = DXGI_FORMAT_R8G8B8A8_SNORM , RGBAInt8 = DXGI_FORMAT_R8G8B8A8_SINT , RG16 = DXGI_FORMAT_R16G16_TYPELESS , RGFloat16 = DXGI_FORMAT_R16G16_FLOAT , RGNUInt16 = DXGI_FORMAT_R16G16_UNORM , RGUInt16 = DXGI_FORMAT_R16G16_UINT , RGNInt16 = DXGI_FORMAT_R16G16_SNORM , RGInt16 = DXGI_FORMAT_R16G16_SINT , R32 = DXGI_FORMAT_R32_TYPELESS , DFloat32 = DXGI_FORMAT_D32_FLOAT , RFloat32 = DXGI_FORMAT_R32_FLOAT , RUInt32 = DXGI_FORMAT_R32_UINT , RInt32 = DXGI_FORMAT_R32_SINT , R24G8 = DXGI_FORMAT_R24G8_TYPELESS , DNUInt24SUInt8 = DXGI_FORMAT_D24_UNORM_S8_UINT , RNUInt24X8 = DXGI_FORMAT_R24_UNORM_X8_TYPELESS , X24GUInt8 = DXGI_FORMAT_X24_TYPELESS_G8_UINT , RG8 = DXGI_FORMAT_R8G8_TYPELESS , RGNUInt8 = DXGI_FORMAT_R8G8_UNORM , RGUInt8 = DXGI_FORMAT_R8G8_UINT , RGNInt8 = DXGI_FORMAT_R8G8_SNORM , RGInt8 = DXGI_FORMAT_R8G8_SINT , R16 = DXGI_FORMAT_R16_TYPELESS , RFloat16 = DXGI_FORMAT_R16_FLOAT , D16_unorm = DXGI_FORMAT_D16_UNORM , RNUInt16 = DXGI_FORMAT_R16_UNORM , RUInt16 = DXGI_FORMAT_R16_UINT , RNInt16 = DXGI_FORMAT_R16_SNORM , RInt16 = DXGI_FORMAT_R16_SINT , R8 = DXGI_FORMAT_R8_TYPELESS , RNUInt8 = DXGI_FORMAT_R8_UNORM , RUInt8 = DXGI_FORMAT_R8_UINT , RNInt8 = DXGI_FORMAT_R8_SNORM , RInt8 = DXGI_FORMAT_R8_SINT , ANUInt8 = DXGI_FORMAT_A8_UNORM , RNUInt1 = DXGI_FORMAT_R1_UNORM , RGBMantissa9SharedExp5 = DXGI_FORMAT_R9G9B9E5_SHAREDEXP , RGBGNUInt8 = DXGI_FORMAT_R8G8_B8G8_UNORM , GRGBNUInt8 = DXGI_FORMAT_G8R8_G8B8_UNORM , BlockCompressed1 = DXGI_FORMAT_BC1_TYPELESS , BlockCompressed1UNorm = DXGI_FORMAT_BC1_UNORM , BlockCompressed1UNormSRGB = DXGI_FORMAT_BC1_UNORM_SRGB , BlockCompressed2 = DXGI_FORMAT_BC2_TYPELESS , BlockCompressed2UNorm = DXGI_FORMAT_BC2_UNORM , BlockCompressed2UNormSRGB = DXGI_FORMAT_BC2_UNORM_SRGB , BlockCompressed3 = DXGI_FORMAT_BC3_TYPELESS , BlockCompressed3UNorm = DXGI_FORMAT_BC3_UNORM , BlockCompressed3UNormSRGB = DXGI_FORMAT_BC3_UNORM_SRGB , BlockCompressed4 = DXGI_FORMAT_BC4_TYPELESS , BlockCompressed4UNorm = DXGI_FORMAT_BC4_UNORM , BlockCompressed4SNorm = DXGI_FORMAT_BC4_SNORM , BlockCompressed5 = DXGI_FORMAT_BC5_TYPELESS , BlockCompressed5UNorm = DXGI_FORMAT_BC5_UNORM , BlockCompressed5SNorm = DXGI_FORMAT_BC5_SNORM , BNUInt5GNUInt6RNUInt5 = DXGI_FORMAT_B5G6R5_UNORM , BNUInt5GNUint5RNUint5ANUInt1 = DXGI_FORMAT_B5G5R5A1_UNORM , BNUInt8GNUInt8RNUInt8ANUInt8 = DXGI_FORMAT_B8G8R8A8_UNORM , BNUInt8GNUInt8RNUInt8X8_unorm = DXGI_FORMAT_B8G8R8X8_UNORM , RFixed10GFixed10BFixed10ANUInt2 = DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM , B8G8R8A8 = DXGI_FORMAT_B8G8R8A8_TYPELESS , BNUInt8GNUInt8RNUInt8ANUInt8SRGB = DXGI_FORMAT_B8G8R8A8_UNORM_SRGB , B8G8R8X8 = DXGI_FORMAT_B8G8R8X8_TYPELESS , BNUInt8GNUInt8RNUInt8X8SRGB = DXGI_FORMAT_B8G8R8X8_UNORM_SRGB , BlockCompressed6H = DXGI_FORMAT_BC6H_TYPELESS , BlockCompressed6H_UF16 = DXGI_FORMAT_BC6H_UF16 , BlockCompressed6H_SF16 = DXGI_FORMAT_BC6H_SF16 , BlockCompressed7 = DXGI_FORMAT_BC7_TYPELESS , BlockCompressed7UNorm = DXGI_FORMAT_BC7_UNORM , BlockCompressed7UNormSRGB = DXGI_FORMAT_BC7_UNORM_SRGB , AYUV = DXGI_FORMAT_AYUV , Y410 = DXGI_FORMAT_Y410 , Y416 = DXGI_FORMAT_Y416 , NV12 = DXGI_FORMAT_NV12 , P010 = DXGI_FORMAT_P010 , P016 = DXGI_FORMAT_P016 , Opaque420 = DXGI_FORMAT_420_OPAQUE , YUY2 = DXGI_FORMAT_YUY2 , Y210 = DXGI_FORMAT_Y210 , Y216 = DXGI_FORMAT_Y216 , NV11 = DXGI_FORMAT_NV11 , AI44 = DXGI_FORMAT_AI44 , IA44 = DXGI_FORMAT_IA44 , P8 = DXGI_FORMAT_P8 , A8P8 = DXGI_FORMAT_A8P8 , B4g4r4a4_unorm = DXGI_FORMAT_B4G4R4A4_UNORM , P208 = DXGI_FORMAT_P208 , V208 = DXGI_FORMAT_V208 , V408 = DXGI_FORMAT_V408 , Sampler_feedback_min_mip_opaque = DXGI_FORMAT_SAMPLER_FEEDBACK_MIN_MIP_OPAQUE , Sampler_feedback_mip_region_used_opaque = DXGI_FORMAT_SAMPLER_FEEDBACK_MIP_REGION_USED_OPAQUE , Force_uint = std::bit_cast<UInt32>(DXGI_FORMAT_FORCE_UINT) } |
Resource data formats, including fully-typed and type-less formats. More... | |
Functions | |
template<typename T = Factory7> requires std::is_base_of_v< Factory2, T> | |
T | CreateFactory (bool debug=false) |
Creates a DXGI 1.3 factory that you can use to generate other DXGI objects. | |
Resource data formats, including fully-typed and type-less formats.
T Harlinn::Windows::Graphics::DXGI::CreateFactory | ( | bool | debug = false | ) |