Harlinn.Windows 0.1
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Harlinn::Windows::Graphics::PathGeometry Member List

This is the complete list of members for Harlinn::Windows::Graphics::PathGeometry, including all inherited members.

As() constHarlinn::Common::Core::Unknowninline
As() constHarlinn::Common::Core::Unknowninline
Base typedefHarlinn::Windows::Graphics::PathGeometry
CoCreateInstanceFromClassId(const CLSID &clsid, DWORD classContext=CLSCTX_INPROC_SERVER)Harlinn::Common::Core::Unknowninlinestatic
CoCreateInstanceFromClassId(const wchar_t *clsid, DWORD classContext=CLSCTX_INPROC_SERVER)Harlinn::Common::Core::Unknowninlinestatic
CoCreateInstanceFromClassId(const WideString &clsid, DWORD classContext=CLSCTX_INPROC_SERVER)Harlinn::Common::Core::Unknowninlinestatic
CoCreateInstanceFromDll(const ModuleHandle &dll, const CLSID &clsid)Harlinn::Common::Core::Unknowninlinestatic
CoCreateInstanceFromProgId(const wchar_t *progId, DWORD classContext=CLSCTX_INPROC_SERVER)Harlinn::Common::Core::Unknowninlinestatic
CoCreateInstanceFromProgId(const WideString &progId, DWORD classContext=CLSCTX_INPROC_SERVER)Harlinn::Common::Core::Unknowninlinestatic
CombineWithGeometry(ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
CombineWithGeometry(const Geometry &inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
CombineWithGeometry(ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F *inputGeometryTransform, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
CombineWithGeometry(const Geometry &inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F *inputGeometryTransform, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
CombineWithGeometry(ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
CombineWithGeometry(const Geometry &inputGeometry, D2D1_COMBINE_MODE combineMode, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
CompareWithGeometry(ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GEOMETRY_RELATION *relation) constHarlinn::Windows::Graphics::Geometryinline
CompareWithGeometry(const Geometry &inputGeometry, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GEOMETRY_RELATION *relation) constHarlinn::Windows::Graphics::Geometryinline
CompareWithGeometry(ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F *inputGeometryTransform=nullptr, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) constHarlinn::Windows::Graphics::Geometryinline
CompareWithGeometry(const Geometry &inputGeometry, const D2D1_MATRIX_3X2_F *inputGeometryTransform=nullptr, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) constHarlinn::Windows::Graphics::Geometryinline
CompareWithGeometry(ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F &inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GEOMETRY_RELATION *relation) constHarlinn::Windows::Graphics::Geometryinline
CompareWithGeometry(const Geometry &inputGeometry, const D2D1_MATRIX_3X2_F &inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GEOMETRY_RELATION *relation) constHarlinn::Windows::Graphics::Geometryinline
CompareWithGeometry(ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F &inputGeometryTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) constHarlinn::Windows::Graphics::Geometryinline
CompareWithGeometry(const Geometry &inputGeometry, const D2D1_MATRIX_3X2_F &inputGeometryTransform, FLOAT flatteningTolerance)Harlinn::Windows::Graphics::Geometryinline
ComputeArea(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *area) constHarlinn::Windows::Graphics::Geometryinline
ComputeArea(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, FLOAT *area) constHarlinn::Windows::Graphics::Geometryinline
ComputeArea(const D2D1_MATRIX_3X2_F *worldTransform=nullptr, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) constHarlinn::Windows::Graphics::Geometryinline
ComputeArea(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) constHarlinn::Windows::Graphics::Geometryinline
ComputeLength(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *length) constHarlinn::Windows::Graphics::Geometryinline
ComputeLength(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, FLOAT *length) constHarlinn::Windows::Graphics::Geometryinline
ComputeLength(const D2D1_MATRIX_3X2_F *worldTransform=nullptr, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) constHarlinn::Windows::Graphics::Geometryinline
ComputeLength(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) constHarlinn::Windows::Graphics::Geometryinline
ComputePointAtLength(FLOAT length, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) constHarlinn::Windows::Graphics::Geometryinline
ComputePointAtLength(FLOAT length, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) constHarlinn::Windows::Graphics::Geometryinline
ComputePointAtLength(FLOAT length, const D2D1_MATRIX_3X2_F *worldTransform, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) constHarlinn::Windows::Graphics::Geometryinline
ComputePointAtLength(FLOAT length, const D2D1_MATRIX_3X2_F &worldTransform, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) constHarlinn::Windows::Graphics::Geometryinline
ComputePointAtLength(FLOAT length, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) constHarlinn::Windows::Graphics::Geometryinline
Detach()Harlinn::Common::Core::Unknowninline
FillContainsPoint(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) constHarlinn::Windows::Graphics::Geometryinline
FillContainsPoint(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *contains) constHarlinn::Windows::Graphics::Geometryinline
FillContainsPoint(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F *worldTransform=nullptr, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) constHarlinn::Windows::Graphics::Geometryinline
FillContainsPoint(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) constHarlinn::Windows::Graphics::Geometryinline
GetBounds(const D2D1_MATRIX_3X2_F *worldTransform, D2D1_RECT_F *bounds) constHarlinn::Windows::Graphics::Geometryinline
GetBounds(const D2D1_MATRIX_3X2_F *worldTransform=nullptr) constHarlinn::Windows::Graphics::Geometryinline
GetBounds(const D2D1_MATRIX_3X2_F &worldTransform)Harlinn::Windows::Graphics::Geometryinline
GetFactory()Harlinn::Windows::Graphics::Resourceinline
GetFigureCount(UINT32 *count) constHarlinn::Windows::Graphics::PathGeometryinline
GetFigureCount() constHarlinn::Windows::Graphics::PathGeometryinline
GetInterfacePointer() const noexceptHarlinn::Common::Core::Unknowninline
GetSegmentCount(UINT32 *count) constHarlinn::Windows::Graphics::PathGeometryinline
GetSegmentCount() constHarlinn::Windows::Graphics::PathGeometryinline
GetWidenedBounds(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_RECT_F *bounds) constHarlinn::Windows::Graphics::Geometryinline
GetWidenedBounds(FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_RECT_F *bounds) constHarlinn::Windows::Graphics::Geometryinline
GetWidenedBounds(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) constHarlinn::Windows::Graphics::Geometryinline
GetWidenedBounds(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) constHarlinn::Windows::Graphics::Geometryinline
GetWidenedBounds(FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) constHarlinn::Windows::Graphics::Geometryinline
GetWidenedBounds(FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) constHarlinn::Windows::Graphics::Geometryinline
InterfaceType typedefHarlinn::Common::Core::Unknown
Is() const noexceptHarlinn::Common::Core::Unknowninline
Is() const noexceptHarlinn::Common::Core::Unknowninline
Open(ID2D1GeometrySink **geometrySink) constHarlinn::Windows::Graphics::PathGeometryinline
Open() constHarlinn::Windows::Graphics::PathGeometryinline
operator bool() const noexceptHarlinn::Common::Core::Unknowninline
operator!=(const Unknown &other) const noexceptHarlinn::Common::Core::Unknowninline
operator!=(const IUnknown *other) const noexceptHarlinn::Common::Core::Unknowninline
operator=(const Unknown &other) noexceptHarlinn::Common::Core::Unknowninline
operator=(Unknown &&other) noexceptHarlinn::Common::Core::Unknowninline
operator=(nullptr_t)Harlinn::Common::Core::Unknowninline
operator==(const Unknown &other) const noexceptHarlinn::Common::Core::Unknowninline
operator==(const IUnknown *other) const noexceptHarlinn::Common::Core::Unknowninline
Outline(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
Outline(const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
Outline(const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
Outline(ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
QueryInterface(REFIID riid, void **itf) constHarlinn::Common::Core::Unknowninline
QueryInterface(T **itf) constHarlinn::Common::Core::Unknowninline
ResetPtr(IUnknown *other=nullptr, bool addRef=false) noexceptHarlinn::Common::Core::Unknowninline
Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
Simplify(ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
Stream(ID2D1GeometrySink *geometrySink) constHarlinn::Windows::Graphics::PathGeometryinline
Stream(const GeometrySink &geometrySink) constHarlinn::Windows::Graphics::PathGeometryinline
StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) constHarlinn::Windows::Graphics::Geometryinline
StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *contains) constHarlinn::Windows::Graphics::Geometryinline
StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) constHarlinn::Windows::Graphics::Geometryinline
StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) constHarlinn::Windows::Graphics::Geometryinline
StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) constHarlinn::Windows::Graphics::Geometryinline
StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *contains) constHarlinn::Windows::Graphics::Geometryinline
StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) constHarlinn::Windows::Graphics::Geometryinline
StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) constHarlinn::Windows::Graphics::Geometryinline
swap(Unknown &other) noexceptHarlinn::Common::Core::Unknowninline
Tessellate(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1TessellationSink *tessellationSink) constHarlinn::Windows::Graphics::Geometryinline
Tessellate(const D2D1_MATRIX_3X2_F *worldTransform, ID2D1TessellationSink *tessellationSink) constHarlinn::Windows::Graphics::Geometryinline
Tessellate(ID2D1TessellationSink *tessellationSink) constHarlinn::Windows::Graphics::Geometryinline
Unknown() noexceptHarlinn::Common::Core::Unknowninline
Unknown(IUnknown *unknown, bool addref=false) noexceptHarlinn::Common::Core::Unknowninlineexplicit
Unknown(REFIID iid, const Unknown &unknown, bool throwIfNoInterface=true)Harlinn::Common::Core::Unknowninline
Unknown(const Unknown &other) noexceptHarlinn::Common::Core::Unknowninline
Unknown(Unknown &&other) noexceptHarlinn::Common::Core::Unknowninline
unknown_Harlinn::Common::Core::Unknownprotected
Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
Widen(FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
Widen(FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
Widen(FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
Widen(FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
Widen(FLOAT strokeWidth, const StrokeStyle &strokeStyle, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
Widen(FLOAT strokeWidth, const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
Widen(FLOAT strokeWidth, const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
Widen(FLOAT strokeWidth, ID2D1SimplifiedGeometrySink *geometrySink) constHarlinn::Windows::Graphics::Geometryinline
~Unknown() noexceptHarlinn::Common::Core::Unknowninline