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void | Open (ID2D1GeometrySink **geometrySink) const |
| Retrieves the geometry sink that is used to populate the path geometry with figures and segments.
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GeometrySink | Open () const |
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void | Stream (ID2D1GeometrySink *geometrySink) const |
| Copies the contents of the path geometry to the specified ID2D1GeometrySink.
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void | Stream (const GeometrySink &geometrySink) const |
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void | GetSegmentCount (UINT32 *count) const |
| Retrieves the number of segments in the path geometry.
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UINT32 | GetSegmentCount () const |
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void | GetFigureCount (UINT32 *count) const |
| Retrieves the number of figures in the path geometry.
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UINT32 | GetFigureCount () const |
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void | GetBounds (const D2D1_MATRIX_3X2_F *worldTransform, D2D1_RECT_F *bounds) const |
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D2D1_RECT_F | GetBounds (const D2D1_MATRIX_3X2_F *worldTransform=nullptr) const |
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D2D1_RECT_F | GetBounds (const D2D1_MATRIX_3X2_F &worldTransform) |
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void | GetWidenedBounds (FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_RECT_F *bounds) const |
| Gets the bounds of the geometry after it has been widened by the specified stroke width and style and transformed by the specified matrix.
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void | GetWidenedBounds (FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_RECT_F *bounds) const |
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D2D1_RECT_F | GetWidenedBounds (FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) const |
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D2D1_RECT_F | GetWidenedBounds (FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) const |
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D2D1_RECT_F | GetWidenedBounds (FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) const |
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D2D1_RECT_F | GetWidenedBounds (FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) const |
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void | StrokeContainsPoint (D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) const |
| Determines whether the geometry's stroke contains the specified point given the specified stroke thickness, style, and transform.
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void | StrokeContainsPoint (D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *contains) const |
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bool | StrokeContainsPoint (D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) const |
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bool | StrokeContainsPoint (D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) const |
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void | StrokeContainsPoint (D2D1_POINT_2F point, FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) const |
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void | StrokeContainsPoint (D2D1_POINT_2F point, FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *contains) const |
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bool | StrokeContainsPoint (D2D1_POINT_2F point, FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) const |
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bool | StrokeContainsPoint (D2D1_POINT_2F point, FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) const |
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void | FillContainsPoint (D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) const |
| Indicates whether the area filled by the geometry would contain the specified point given the specified flattening tolerance.
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void | FillContainsPoint (D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *contains) const |
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bool | FillContainsPoint (D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F *worldTransform=nullptr, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) const |
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bool | FillContainsPoint (D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) const |
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void | CompareWithGeometry (ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GEOMETRY_RELATION *relation) const |
| Describes the intersection between this geometry and the specified geometry. The comparison is performed using the specified flattening tolerance.
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void | CompareWithGeometry (const Geometry &inputGeometry, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GEOMETRY_RELATION *relation) const |
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D2D1_GEOMETRY_RELATION | CompareWithGeometry (ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F *inputGeometryTransform=nullptr, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) const |
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D2D1_GEOMETRY_RELATION | CompareWithGeometry (const Geometry &inputGeometry, const D2D1_MATRIX_3X2_F *inputGeometryTransform=nullptr, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) const |
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void | CompareWithGeometry (ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F &inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GEOMETRY_RELATION *relation) const |
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void | CompareWithGeometry (const Geometry &inputGeometry, const D2D1_MATRIX_3X2_F &inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GEOMETRY_RELATION *relation) const |
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D2D1_GEOMETRY_RELATION | CompareWithGeometry (ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F &inputGeometryTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) const |
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D2D1_GEOMETRY_RELATION | CompareWithGeometry (const Geometry &inputGeometry, const D2D1_MATRIX_3X2_F &inputGeometryTransform, FLOAT flatteningTolerance) |
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void | Simplify (D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const |
| Creates a simplified version of the geometry that contains only lines and (optionally) cubic Bezier curves and writes the result to an ID2D1SimplifiedGeometrySink.
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void | Simplify (D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | Simplify (D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | Simplify (ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | Tessellate (const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1TessellationSink *tessellationSink) const |
| Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the specified tolerance.
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void | Tessellate (const D2D1_MATRIX_3X2_F *worldTransform, ID2D1TessellationSink *tessellationSink) const |
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void | Tessellate (ID2D1TessellationSink *tessellationSink) const |
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void | CombineWithGeometry (ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const |
| Combines this geometry with the specified geometry and stores the result in an ID2D1SimplifiedGeometrySink.
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void | CombineWithGeometry (const Geometry &inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | CombineWithGeometry (ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F *inputGeometryTransform, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | CombineWithGeometry (const Geometry &inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F *inputGeometryTransform, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | CombineWithGeometry (ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | CombineWithGeometry (const Geometry &inputGeometry, D2D1_COMBINE_MODE combineMode, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | Outline (const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const |
| Computes the outline of the geometry and writes the result to an ID2D1SimplifiedGeometrySink.
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void | Outline (const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | Outline (const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | Outline (ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | ComputeArea (const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *area) const |
| Computes the area of the geometry after it has been transformed by the specified matrix and flattened using the specified tolerance.
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void | ComputeArea (const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, FLOAT *area) const |
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FLOAT | ComputeArea (const D2D1_MATRIX_3X2_F *worldTransform=nullptr, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) const |
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FLOAT | ComputeArea (const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) const |
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void | ComputeLength (const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *length) const |
| Calculates the length of the geometry as though each segment were unrolled into a line.
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void | ComputeLength (const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, FLOAT *length) const |
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FLOAT | ComputeLength (const D2D1_MATRIX_3X2_F *worldTransform=nullptr, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) const |
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FLOAT | ComputeLength (const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance=D2D1_DEFAULT_FLATTENING_TOLERANCE) const |
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void | ComputePointAtLength (FLOAT length, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const |
| Calculates the point and tangent vector at the specified distance along the geometry after it has been transformed by the specified matrix and flattened using the default tolerance.
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void | ComputePointAtLength (FLOAT length, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const |
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void | ComputePointAtLength (FLOAT length, const D2D1_MATRIX_3X2_F *worldTransform, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const |
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void | ComputePointAtLength (FLOAT length, const D2D1_MATRIX_3X2_F &worldTransform, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const |
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void | ComputePointAtLength (FLOAT length, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const |
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void | Widen (FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const |
| Widens the geometry by the specified stroke and writes the result to an ID2D1SimplifiedGeometrySink after it has been transformed by the specified matrix and flattened using the specified tolerance.
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void | Widen (FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | Widen (FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | Widen (FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | Widen (FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | Widen (FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | Widen (FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | Widen (FLOAT strokeWidth, const StrokeStyle &strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | Widen (FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | Widen (FLOAT strokeWidth, const StrokeStyle &strokeStyle, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | Widen (FLOAT strokeWidth, const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | Widen (FLOAT strokeWidth, const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const |
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void | Widen (FLOAT strokeWidth, ID2D1SimplifiedGeometrySink *geometrySink) const |
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template<typename T = Factory>
requires std::is_base_of_v< Factory, T> |
T | GetFactory () |
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constexpr | Unknown () noexcept |
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| Unknown (IUnknown *unknown, bool addref=false) noexcept |
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| Unknown (REFIID iid, const Unknown &unknown, bool throwIfNoInterface=true) |
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| Unknown (const Unknown &other) noexcept |
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| Unknown (Unknown &&other) noexcept |
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| ~Unknown () noexcept |
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constexpr | operator bool () const noexcept |
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Unknown & | operator= (const Unknown &other) noexcept |
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Unknown & | operator= (Unknown &&other) noexcept |
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void | swap (Unknown &other) noexcept |
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void | ResetPtr (IUnknown *other=nullptr, bool addRef=false) noexcept |
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Unknown & | operator= (nullptr_t) |
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IUnknown * | Detach () |
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template<typename T >
requires std::is_base_of_v<Unknown, T > |
T | As () const |
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template<typename T >
requires std::is_base_of_v<Unknown, T> |
bool | Is () const noexcept |
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template<typename T >
requires std::is_base_of_v<IUnknown, T> |
ComPtr< T > | As () const |
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template<typename T >
requires std::is_base_of_v<IUnknown, T> |
bool | Is () const noexcept |
| This function can be used to detect if an object supports a particular COM interface derived from IUnknown.
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template<typename T = IUnknown> |
T * | GetInterfacePointer () const noexcept |
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bool | QueryInterface (REFIID riid, void **itf) const |
| Queries a COM object for a pointer to one of its interface; identifying the interface by a reference to its interface identifier (IID). If the COM object implements the interface, then it returns a pointer to that interface after calling IUnknown::AddRef on it.
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template<typename T >
requires std::is_base_of_v<IUnknown, T> |
bool | QueryInterface (T **itf) const |
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constexpr bool | operator== (const Unknown &other) const noexcept |
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constexpr bool | operator!= (const Unknown &other) const noexcept |
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constexpr bool | operator== (const IUnknown *other) const noexcept |
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constexpr bool | operator!= (const IUnknown *other) const noexcept |
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