#include <HWSkia.h>
◆ ControlType
template<typename ControlT , int numFrames = 2>
◆ SkiaContext()
template<typename ControlT , int numFrames = 2>
◆ ~SkiaContext()
template<typename ControlT , int numFrames = 2>
◆ CreateD3DBackendContext()
template<typename ControlT , int numFrames = 2>
◆ DestroyContext()
template<typename ControlT , int numFrames = 2>
◆ GetBackbufferSurface()
template<typename ControlT , int numFrames = 2>
◆ InitializeContext()
template<typename ControlT , int numFrames = 2>
◆ Resize()
template<typename ControlT , int numFrames = 2>
◆ SetDisplayParams()
template<typename ControlT , int numFrames = 2>
◆ SetupSurfaces()
template<typename ControlT , int numFrames = 2>
◆ SwapBuffers()
template<typename ControlT , int numFrames = 2>
◆ bufferIndex_
template<typename ControlT , int numFrames = 2>
◆ buffers_
template<typename ControlT , int numFrames = 2>
◆ control_
template<typename ControlT , int numFrames = 2>
◆ device_
template<typename ControlT , int numFrames = 2>
◆ directContext_
template<typename ControlT , int numFrames = 2>
◆ displayParams_
template<typename ControlT , int numFrames = 2>
◆ fence_
template<typename ControlT , int numFrames = 2>
◆ fenceEvent_
template<typename ControlT , int numFrames = 2>
◆ fenceValues_
template<typename ControlT , int numFrames = 2>
◆ MinSurfaceSize
template<typename ControlT , int numFrames = 2>
◆ NumFrames
template<typename ControlT , int numFrames = 2>
◆ onBeforeHandleDestroyConnection_
template<typename ControlT , int numFrames = 2>
◆ onHandleCreatedConnection_
template<typename ControlT , int numFrames = 2>
◆ onSizeConnection_
template<typename ControlT , int numFrames = 2>
◆ queue_
template<typename ControlT , int numFrames = 2>
◆ sampleCount_
template<typename ControlT , int numFrames = 2>
◆ stencilBits_
template<typename ControlT , int numFrames = 2>
◆ surfaces_
template<typename ControlT , int numFrames = 2>
◆ swapChain_
template<typename ControlT , int numFrames = 2>
The documentation for this class was generated from the following file: